This year’s Farmer’s Market, which takes place on 13th July, will showcase Yoxall pupils’ own designs and products. Each class will design and sell products, focussing on design and technology skills.
For the Farmer’s Market, Class 1 will be making purses, investigating materials and stitching, and also make rustic bird feeders.
Class 2’s design and technology project is to make planters for an arrangement of plants.
The children will investigate current products and find out how they are made (via a Net), then come up with their own designs that meet the personal product brief.
They will think about the purpose of the product and who it is for, and then refine their designs to meet these criteria. Then the children will make a prototype and investigate ways to strengthen and refine it. They will then make the product and finally improve it, after a review and evaluation.
The final products will be made available for sale at the Farmers’ Market.
Class 3 is planning to make photo frames for their design & technology project.
They will look at how example photo frames are put together, considering how the design reflects the purpose, and tailor their own designs based on these criteria. They will look at refining their work as they investigate various techniques and carefully select materials or methods to best suit the end product and evaluate how it could be improved further.
Class 4 will be making jars of chutney, focussing on the ‘food’ elements of D&T. They will concentrate on being able to prepare ingredients hygienically using appropriate utensils, measuring ingredients to the nearest gram and learn how to assemble and cook ingredients.
By the end of their project, they will understand the importance of correct storage and handling of ingredients (including knowledge of micro-organisms) and be able to demonstrate a range of baking and cooking techniques.
As part of Class 5’s DT project for the farmers market, they will be designing and creating wind chimes. The objectives they will be following include: showing an understanding of the qualities of materials, choosing appropriate tools to cut and shape, develop a range of practical skills to create products, design with the user in mind, evaluate the design of products to suggest improvements to the user experience.